– Tracking prediction: On or off doesn’t seem to impact frame rate, but from what I’ve seen setting it to On makes some sort of frame interpolation so 60 FPS looks like a fake 120 FPS, pretty cool.Īre there other settings that also limit frame rate as a secondary effect?
I usually have it default which is Device (off) and I get ~100 FPS. – Direct Mode FluidSync: Auto lowers framerate to 60 since my PC can’t reach 120, so it works properly. In the latter case the game feels more responsive, which should make sense since there’s less input lag with synchronous rendering (if I got it right). When I turn it off I either get warping frame rate (similar to internet lag in online games) and sometimes it caps at 60 FPS on its own and it’s really smooth. – Direct Mode Async Render: This one is weird. – Headset Sync: Default (Fast) gives normal ~100 frame rate, Safe lowers it to ~80.
However, I did not have any setting that explicitly says “limits frame rate” on (FluidSync On and Headset Sync Safe). I did notice some kind of frame rate limitation while messing around with settings.